package game.level.tiles;

import game.gfx.Screen;
import game.level.Level;

public class BasicTile extends Tile{

	protected int tileId;
	protected int tileColor;
	
	public BasicTile(int id, int x,int y,int tileColor,int levelColor) {
		super(id, false, false,levelColor);
		this.tileId = x+y;
		this.tileColor = tileColor;
	}

	public void render(Screen screen, Level level, int x, int y) {
		screen.render(x,y,tileId,tileColor,0x00,1);
	}

	public void tick(){}
}
